M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

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M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by TNTtimelord on Sun Jul 24, 2016 4:40 pm

PHASES END AT 8:00 PM CST EVERY DAY UNLESS SPECIFIED OTHERWISE

M1: For Whom the Bell Tolls
-Cardflip
-Public votes
-Day/Night

Mafia:
-Silencer - Visits someone at night. During the next phase, they can't talk anywhere
-Mafioso
-Mafioso

Town:
-Sheriff
-Doctor
-Watcher - Visits someone, will know who they visit or who visits them.
-Loudmouth - Will reveal who visits them in a night. When visited, a message the next day phase pops up saying "Curses! <player> has woke me from my slumber!" and appears whether or not they die.
-Town
-Town
-Town
-Town
-Town
-Miller
-Millwright

TP:
-Clockmaker:
 -Clock starts at 8.
 -Chooses one person to kill each night.
 -If victim is blue, clock goes up 2 hours
 -If victim is green, clock goes up 1 hour
 -If victim is yellow, clock goes down 2 hours
 -If victim is red, clock goes down 1 hour
 -Dies if clock lands on 6.
 -Wins if 12 o clock, or if last one alive.

Players:
-KarenErraZC
-PixelPest
-krazykat
-Zeldamaster12
-Pseudo
-FullMetalDragon
-Nuclear_Blaze
-MECHDRAGON777
-Blueoak
-Supershroom
-PaperPlayerX
-MosaicMario
-npromin1
-Hawk
-revoblam

EXTRA INFO:
-Miller & Millwright of course don't know who they are
-The Loudmouth message appears and the Loudmouth doesn't actually control whether or not it occurs
-The Silencer role will extend to PMs. Speaking through PM if you're silenced is cheating.
-Whichever mafia tells the GM who the mafia is gonna kill will be the one to be exposed by the Loudmouth or discovered by the Watcher; not the whole team.

Role PMs:
You are the Silencer. You have the power to shut someone up in all places. You will work with ~ and ~ to win against the town.

You are one of the two Mafiosi's (~ being the other one) and you'll work with ~, the Silencer, to win against the town.

Town's your team and the Sheriff is your special role, and it's quite special. Pick a person to know their color. (You have no Deputy so don't get shot by Bob Marley).

You're the Doctor, but, doctor who? Idk, maybe Dr. Strangelove? Whatever, you should pick someone each night as you just might save their life!

Congrats on being the Loudmouth. You're so noisy when you wake up that you wake up everyone else in the process. Stupid annoying neighbor.

Watching everybody as they sleep? What a creep you are as the Watcher. Find out what's going on at someone's particular place by choosing them each night.

You're just a regular Townsperson, be sure to participate or else people will think you're a lazy drunk. A Couple of you are the misunderstood Miller and Millwright. Let's just hope you're not discriminated against if you are.

You're one creepy Clockmaker! You can kill someone each night to gamble. Each time you kill a person who cardflips green, your clock goes up an hour. Each time you kill a red, your clock goes down an hour. Each time you kill a blue, your clock goes up 2 hours. If you kill the other yellow in the game, your clock goes down 2 hours. Your clock starts at 8. Good times, bad times ahead!

Silencer: KarenErraZC
Mafioso: Hawk
Mafioso: Supershroom

Sheriff: PixelPest
Doctor: FullMetalDragon
Watcher: PaperPlayerX
Loudmouth: npromin1
Town: Blueoak
Town: revoblam
Town: MECHDRAGON777
Town: MosaicMario
Town: krazykat
Miller: Zeldamaster12
Millwright: Nuclear_Blaze

Clockmaker: Pseudo

Role Usages & Lynches:
N1:
KarenErraZC - Mafia - Killing MosaicMario
KarenErraZC - silencing npromin1
PaperPlayerX - Watching Zeldamaster12
FMD - Saving Blueoak
Pixelpest - Inspecting Blueoak

D1:
Nuclear_Blaze is lynched

N2:
Pseudo - killing PixelPest
KarenErraZC - silencing Pixelpest
Hawk - mafia - killing Pseudo
PixelPest - inspecing npromin1
PaperPlayerX - watching Hawk
FMD - saving Zeldamaster12

D2:
KarenErraZC is lynched

N3:
-FMD - saving Hawk
-Supershroom - Mafia - killing Blueoak
-PaperPlayerX - watching Hawk

D3:
Hawk is lynched

N4:
FullMetalDragon - saving himself
Supershroom - Mafia - killing PaperPlayerX
PaperPLayerX - Watching FMD

D4:
Supershroom is lynched


Last edited by TNTtimelord on Tue Aug 02, 2016 4:34 pm; edited 13 times in total
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Blueoak on Sun Jul 24, 2016 4:41 pm

Townie reporting in
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by krazykat on Sun Jul 24, 2016 4:42 pm

Hi again.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by PixelPest on Sun Jul 24, 2016 4:43 pm

I guess we're trying again?
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by npromin1 on Sun Jul 24, 2016 4:43 pm

Good luck everyone! Smile

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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by MosaicMario on Sun Jul 24, 2016 4:44 pm

Hi, I'm back.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Perfect Cell on Sun Jul 24, 2016 4:44 pm

this time dont fυck up tnt
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Hawk on Sun Jul 24, 2016 4:45 pm

Alright
Hello people (once again)
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Zeldamaster12 on Sun Jul 24, 2016 4:48 pm

I was the Watcher and now I'm just a regular Townie. Hi lol
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by PixelPest on Sun Jul 24, 2016 4:57 pm

Oh and TNT, you have it marked as M30 in the OP lol
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by PaperPlayerX on Sun Jul 24, 2016 5:33 pm

Why the hell was there a reroll?
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by PixelPest on Sun Jul 24, 2016 5:37 pm

PaperPlayerX wrote:Why the hell was there a reroll?
TNT messed up and had a Blue (Zeldamaster12) die when he actually didn't
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Nuclear_Blaze on Sun Jul 24, 2016 6:02 pm

Good evening fellow townies! Let's see how this one goes down.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by revoblam on Sun Jul 24, 2016 9:31 pm

Okay, Let's cry Pray at the corner for real this time.

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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by MECHDRAGON777 on Mon Jul 25, 2016 1:43 am

Guess a re-roll is better than an unfair kill.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Supershroom on Mon Jul 25, 2016 4:37 am

Um, I was away for almost all day yesterday and I forgot to check-in, good to see I didn't miss anything significant
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by PixelPest on Mon Jul 25, 2016 8:57 am

PixelPest wrote:Oh and TNT, you have it marked as M30 in the OP lol
TNTtimelord wrote:
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by TNTtimelord on Mon Jul 25, 2016 3:57 pm

NIGHT 1 IS OVER

MosaicMario is a feather in the wind.

It is 8 o'clock!

DAY 1 ENDS AT 2:00 PM CST TOMORROW! Any players who haven't messaged or used their role will be replaced. I will not tolerate any inactive players.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Blueoak on Mon Jul 25, 2016 3:58 pm

I figure that means the Doc did something right, so a better start than it could be.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Perfect Cell on Mon Jul 25, 2016 3:59 pm

Well, its about time day 1 is on. Im glad we didnt lose a blue first thing this time. Anyone have an idea who the mafia could be? We need to think hard about this so we dont lose a blue
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Blueoak on Mon Jul 25, 2016 4:01 pm

Now now, we've only just started. I doubt many leads exist yet.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Hawk on Mon Jul 25, 2016 4:07 pm

Too bad we lost a town.
Although, I agree we didn't lose a blue, just like the previous game.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Perfect Cell on Mon Jul 25, 2016 4:08 pm

Thats why we need to figure out a good one so we dont go down the wrong path. Comsidering there isnt really ever anything to go by on the first day. It is honestly a useless lynch, and I dont think we can use safety so we should probably look at someone who could be a potential threat.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Perfect Cell on Mon Jul 25, 2016 4:11 pm

We should probably try to weed out the clockmaker first since he could win the game in only two kills if he is lucky enough to kill two blues, then we would have the rest of the game to try to find the mafia.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Hawk on Mon Jul 25, 2016 4:20 pm

Agree.
The clockmaker pretty much has this game controlled.
It's important to figure out who that is.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Nuclear_Blaze on Mon Jul 25, 2016 4:34 pm

Good morning everyone! Wow looks like someone was unable to join us, what a pity. MosaicMario will be missed.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Perfect Cell on Mon Jul 25, 2016 4:42 pm

I have a sudden suspicion against you, your words sound so sarcastic and its making me believe you were the one that killed him. I wouldnt be suprised if you did.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Nuclear_Blaze on Mon Jul 25, 2016 4:46 pm

Woah, Woah! Slow down there, I was only trying to take this situation light-heartily
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Perfect Cell on Mon Jul 25, 2016 4:53 pm

All town deaths should be considered a bad loss, especially the blues, because each time we lose a green, even, then that gives the mafia a more narrowed list to figure out the blues, so realistically while we will lose greens very commonly, we need to take that into consideration anf not take it witha grain of salt. You could potentially be harmful and I dont know that, so our best bet is to wait before lynching and perhaps someone will slip up. You seem to have done that already so if no other leads are found by the end of the day it might be our best move to lynch you, Blaze
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

Post by Hawk on Mon Jul 25, 2016 4:56 pm

There's nothing to take "light-heartily", unless you are mafia and you see someone's death unimportant.
This also makes me suspect that you are.
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Re: M1: For Whom the Bell Tolls (Perfect Run Mode) - TOWN WINS

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